I have often wondered how it comes about that we start the year 10 days after the Winter Solstice. This doesn’t seem to make any sense. It is not on any obvious astronomical day, so why then? It would be more logical to start it on the solstice when the days are beginning to get longer, or at the Spring Equinox when things begin to grow anew. Even the summer solstice could be considered as at that time the daylight is waning and that could be considered an ending. Autumn Equinox too could be thought of as an ending of the old year as all the crops are gathered in ready for the cold winter ahead.
Similarly, why start the day at midnight? That too seems illogical if you look at it closely. To me it would seem more logical to start the day at dawn.
I considered these things when deciding about how time was to be measured on Vimar and came up with the system you can read about below. I have kept the hour as I did not want to make completely wholesale changes to confuse my readers too much and so I kept the hours and minutes as they are on Earth.
The World of Vimar
Vimar circles its sun in almost exactly 360 days. This leads the people to have divided their year into 12 months of 30 days. Since it is not exactly 360 days, but in fact 360 days and 4 hours, this means that every 6 years an extra day is added to the year. This is added at the end of the year and is called the Day of the Gods. It is a holiday for everyone and as it comes just before Grillon’s Day, also a holiday when the New Year is celebrated, everyone looks forward to this time.
Because all the important astronomical timings are 6 or multiples of 6, the people of Vimar have come to believe that six is a holy number. Thus when they came to devise the timings of the day, they decided to divide it into 24 hours, much as we do on Earth, However, they begin to count their day from the time of dawn on the 2 equinoxes, unlike Earth, where timing is taken from the mid-point of darkness at this time, more or less. Once every place began their day at dawn, regardless of time of year or place on the planet, but this became somewhat confusing as trade increased, and so the standardised time began. Thus what on Earth would be 6am, on Vimar it
is 0 hour, and Earth’s 12pm is Vimar’s 6th hour.
Vimar has 2 moons, Lyndor and Ullin. Lyndor is slightly nearer to Vimar than Ullin and appears to be a gold colour. Ullin appears more silvery. It is considered propitious when the moons are both full together, and if both moons are dark, that is considered to be the least lucky time for any ventures. The best times for starting any venture is when both moons are waxing, and conversely, if they are both waning, that is a bad time, although endings are good at this time.
The world has 2 large continents, The one featured in the Wolf Pack is the continent of Khalram. Grosmer is the largest country on this landmass and has a climate ranging from Mediterranean in the south to cool temperate in the north. To the west, beyond the Western Mountains is a vast plain on which live the nomadic people known as the Horselords for their mastery of the beautiful horses they rear. It is said that a huge ocean lies beyond this plain, but no one knows for sure.
Beyond the Mountans of Doom in the east are the lands of Pelimar, a loose coalition of city states, Erian, ruled by an elected Master and the elven land of Rindisillaron. The lands to the south are largely unknown to the people of Grosmer, Pelimar and Erian, although trade does occur occasionally. The Great Desert is largely to blamed for this lack of contact. There is a large, mysterious continent to the far east also that occasionally comes to the attention of the people of Khalram because of the Raiders who come for plunder and slaves.
Once, the elves and humans all lived together in Khalram, but soon they began to fall out and so the elven land of Rindissillaron was founded in the east of the continent. Here the elves could live in the way they wished, close to nature and disturbing the natural world as little as possible. The dwarves have always lived in the mountains where they can dig for the ores and gems they are so good at working.
The other races, such as orcs and trolls, were banished to the far north, as far as the mountain range known as the Roof of the World and even beyond, it is thought, although no one has ever managed to cross this range and return.
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